![]() The Great Houdini Escape Room has a stellar reputation. Should I play Palace Games’ The Great Houdini Escape Room? He clearly knew that they weren’t operating as designed. Our gamemaster (who did a great job) was hovering over the team while we were interacting with these things. There were a few props that were far too fussy. For several of us, there was a distinct feeling that we were missing out on what was going on elsewhere. There were several times when our team was split up, working on several different puzzles at once. Parts of this game were linear, but it didn’t feel like that would be the case that was off-putting. ![]() In once instance, a strip of LEDs representing water felt bizarrely out of place. The tech occasionally showed a bit too much. The space was relatively small given the 12-person maximum team size. It offered details on each individual puzzle and step along the way, including our team’s elapsed time compared with our percentile and the average time for that task, presented numerically and in chart form. Palace Games provides bonus time to losing teams, as they want everyone to see every bit of their creation.Ī few days after our escape, they sent us a detailed report on our performance. While there were paper instructions and clues, the majority of challenges involved physical interaction. The transition from actual history to escape room story was nearly seamless. The backstory of the The Great Houdini Escape Room drew heavily from the real history of the space, with obvious embellishment. The Palace of Fine Arts was originally constructed for the 1915 Panama-Pacific Exposition. With a few rare exceptions, that narrative was carried through all the way to the completion of the game. The room fit within the narrative it presented. While there were necessary intrusions of post-1915 technology, the technology was more or less hidden and treated as “magic” in the magician’s sense of the word. The Great Houdini Escape Room was incredibly well themed on several levels. This was a busy room that demanded parallel puzzling. There was so much to do and there were more than a few things for everyone. The Great Houdini Escape Room boasted a diverse collection of puzzles.Īs with other rooms that host larger groups, it featured a mix of puzzles that could be attacked individually as well as larger challenges for the whole group. After a few more nods to theme and another round of rules, we were instructed to flip a switch and embark on Houdini’s most enduring challenge. While the roles were not specifically handed out, there was a puzzle designed for each character.Īfter a lengthy introduction to the history and backstory of the room, we were led into a heavily decorated and dimly lit wooden room. ![]() Our team was collectively cast as Thomas Edison, Alexander Graham Bell, Henry Ford, Charlie Chaplin, John Philip Sousa, Buffalo Bill Cody, Helen Keller, and Luther Burbank – famous attendees of the Panama-Pacific International Exposition of 1915 in San Francisco. The room is now open to the public – can you and your friends escape Houdini’s mystery room in 80 minutes?” “Harry Houdini built the world’s first escape room in the Palace of Fine Arts 100 years ago as a challenge to 8 brilliant innovators. Price: $410 per time slot Story & setting Here are our other recommendations for great escape rooms in San Francisco.ĭuration: 80 minutes (with the opportunity for additional time) The Great Houdini Escape Room is one of the best games in San Francisco.
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